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[L4D/L4D2] Character Select Menu (2.5a/b)
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AK978
Senior Member
Join Date: Jun 2018
02-06-2021 , 22:44 Re: [L4D/L4D2] Character Select Menu (2.5a/b)
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Quote:
Originally Posted by
Sappykun
I found an edit of Merudo's Survivor Chat Select 1.6 plugin by
zrmdsxa
that allowed for custom models to be selected, so I modified it a little further to simplify how characters are loaded and make the custom character list configurable. I made all characters load the same way by specifying a model and a "prop" which determines what voice and what HUD elements they get.
It requires
EasyDownloader
to download the textures on the client's side. I included two models that I converted for my server,
IJN's Reimu
and
Plasmid's Taokaka
. Not the best porting job on the Tao model, but it's more of a proof-of-concept than anything.
Kinda wish SCS had its own thread, but I'm posting my edited version here because I want some feedback/advice on it.
Spoiler
Couple of questions:
How would I change the viewmodel of a client if I wanted to implement Reimu's existing viewmodel onto users that select her?
The Reimu model has custom HUD elements, originally meant to overwrite Rochelle's HUD images. Is it possible to change these to custom images on the client's end using Sourcemod?
So far, the only bug I know of is the config parser returning a garbage list of custom characters when the config is empty. Other than that, are there any other glaring issues with the edits I've made?
Managed to add arm to the viewmodel:
https://forums.alliedmods.net/showpo...3&postcount=42
add new custom model:
https://forums.alliedmods.net/showthread.php?t=328062
Last edited by AK978; 03-05-2021 at
19:54
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