Quote:
Originally Posted by Batfoxkid
After you use FF2_MakeBoss you can then use
Code:
if(FF2_HasAbility(boss, "ffbat_menu_abilities", "special_menu_manager"))
MA_MakeBoss(boss);
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Ok so i tried to do that but when MA_MakeBoss (i also included ffbat_menu) that broke the entire plugin. Idk why but even the FF2_OnAbility didn't work.