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LeAlex14
Member
Join Date: Jun 2020
Location: La France
Old 02-05-2021 , 02:34   Re: [Subplugin] Summon a boss
Reply With Quote #9

Quote:
Originally Posted by Batfoxkid View Post
After you use FF2_MakeBoss you can then use
Code:
if(FF2_HasAbility(boss, "ffbat_menu_abilities", "special_menu_manager"))
	MA_MakeBoss(boss);

Ok so i tried to do that but when MA_MakeBoss (i also included ffbat_menu) that broke the entire plugin. Idk why but even the FF2_OnAbility didn't work.
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