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Franc1sco
Veteran Member
Join Date: Oct 2010
Location: Spain (Madrid)
Old 11-08-2020 , 14:57   Re: [CS:GO/CS:S] Release: Zombie:Reloaded Franug edition (Updated 1-Feb-2020)
Reply With Quote #486

Quote:
Originally Posted by Xecutioner View Post
Code:
[21:12:26] [SM] Listing 112 plugins:
[21:12:26] 001 "[ZR] Boss Hit Marker" by null, Modified by. Someone
[21:12:26] 002 "[ZR] No Alone Infection & No Armor" (1.1) by DSASDFGH, REZOR, Modified by. Someone
[21:12:26] 003 "Log Connections" (1.1) by Xander (Player 1)
[21:12:26] 004 "SwapTeam" (1.2.6) by Rogue - Originally by MistaGee
[21:12:26] 005 "Basic Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 006 "entWatch" (3.8.130) by Prometheum & zaCade. Edits: George & Obus & BotoX
[21:12:26] 007 "Takım Fix" (1.1.0) by kgns
[21:12:26] 008 "[CSGO] Cekilis eklentisi" (2.0) by Jeux
[21:12:26] 009 "Automatic Drops" (2.0.0) by kgns
[21:12:26] 010 "oyunhost.net Komut Logu" (1.2.0) by kgns
[21:12:26] 011 "Basic Ban Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 012 "Map configs" (1.3) by Berni
[21:12:26] 013 "Player Stacker" (1.0) by Blodia
[21:12:26] 014 "[ZR] Hide Teammates" (1.3) by IT-KiLLER, Modified by. Someone
[21:12:26] 015 "NoShake" (1.0.1) by BotoX
[21:12:26] 016 "SQL Admins (Threaded)" (1.11.0.6659) by AlliedModders LLC & kgns
[21:12:26] 017 "Chat command" (1.1) by Arkarr
[21:12:26] 018 "NativeVotes" (1.1.0 beta 8) by Powerlord
[21:12:26] 019 "[UMC] Map Weight" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 020 "Player Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 021 "oyunhost.net" (7.0.0) by kgns
[21:12:26] 022 "Nick Değiştirme Engelleyici" (1.1) by kgns
[21:12:26] 023 "PermaMute" (0.1) by Ryan "FLOOR_MASTER" Mannion
[21:12:26] 024 "Advertisements" (2.0.3) by Tsunami & kgns
[21:12:26] 025 "[CSS/CS:GO] AbNeR ResetScore" (1.5fix) by AbNeR_CSS
[21:12:26] 026 "[UMC] Post-Played Exclusion" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 027 "[UMC] End of Map Vote" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 028 "[ZR] Repeat Kill Detector" (1.0.3) by GoD-Tony + BotoX
[21:12:26] 029 "Elbasi Silah ve Bıçak Ver" (0.3) by Xecutioner
[21:12:26] 030 "[UMC] Admin Menu" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 031 "Weapons & Knives" (1.7.0) by kgns | oyunhost.net
[21:12:26] 032 "[UMC] Rock The Vote" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 033 "Basic Votes" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 034 "[UMC] Map Rate Reweight" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 035 "ZR Remove Healthshots on Infect" (1.0) by Franc1sco franug
[21:12:26] 036 "Aktiflik" (2.0.0) by kgns
[21:12:26] 037 "Noblock for players and nades" (1.0) by tommie113
[21:12:26] 038 "Chat-Processor" (2.0.9) by Keith Warren (Drixevel)
[21:12:26] 039 "Nextmap" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 040 "Thirdperson" (1.0) by CS.Center
[21:12:26] 041 "Fake Say" (1.0.0) by kgns
[21:12:26] 042 "Reklam Önleyici" (1.0.0) by kgns
[21:12:26] 043 "[UMC] Time Limits" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 044 "[UMC] End of Map Vote Warnings" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 045 "[CS:GO] Map Rate" (1.3) by Ryan "FLOOR_MASTER" Mannion & Chefe, Edit by. Someone
[21:12:26] 046 "oyunhost.net Güncelleme Kontrol" (1.0.0) by kgns
[21:12:26] 047 "No Bots" (1.0.0) by kgns
[21:12:26] 048 "Fix Zmarket" (1.0) by EmojiQ
[21:12:26] 049 "CS:GO particle auto-precacher" (1.2.4) by Copypaste Slim
[21:12:26] 050 "Fun Votes" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 051 "[ZR] Buy Commands" (1.1) by Someone, Modified by. Someone
[21:12:26] 052 "[UMC] Ultimate Mapchooser Core" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 053 "Özel Mesaj" (2.0.0) by kgns
[21:12:26] 054 "Basic Info Triggers" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 055 "Tur Sonu Müzikleri" (1.0.0) by kgns
[21:12:26] 056 "Reserved Slots" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 057 "Steam Works Group Manager" (1.9) by Someone
[21:12:26] 058 "Toggle Weapon Sounds clientprefs" (1.0.3 fix m_iWeaponID + new syntax) by GoD-Tony
[21:12:26] 059 "Plugin Manager" (1.00) by Rachnus
[21:12:26] 060 "Adminlik Bilgileri" (1.0.0) by kgns
[21:12:26] 061 "[UMC] Player Count Monitor" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 062 "SM ZR Force Teams" (1.1) by Franc1sco franug
[21:12:26] 063 "[ZR] Colors with SteamWorks" (1.0) by Franc1sco franug, Modified by. Someone
[21:12:26] 064 "ZR Class Fix" (3.1) by Franc1sco franug
[21:12:26] 065 "Easy RR" (1.0.1) by KryptoNite [IL]
[21:12:26] 066 "No Blood" (1.0.1) by Bara
[21:12:26] 067 "Discord API" (1.0) by .#Zipcore, Credits: Shavit, bara, ImACow and Phire
[21:12:26] 068 "Anti-Flood" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 069 "Chat Processor - Simple Chat Processor Wrapper" (1.0.0) by Keith Warren (Drixevel)
[21:12:26] 070 "Basic Comm Control" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 071 "[SWGM] Command Listener" (1.2) by Someone
[21:12:26] 072 "[SM] Tagi Değiştirici" (1.0.1) by kgns
[21:12:26] 073 "[UMC] Map Commands" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 074 "Silahver" (1.0.2) by kgns
[21:12:26] 075 "Admin Help" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 076 "SM Franug CSGO Ammo fix" (1.1) by Franc1sco franug
[21:12:26] 077 "Client Preferences" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 078 "[UMC] Player Limits" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 079 "Renkli HSay" (1.0.0) by kgns
[21:12:26] 080 "[UMC] Echo Nextmap" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 081 "[CS:S] Block Radio" (2.0.3) by TimeBomb
[21:12:26] 082 "Sound Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 083 "Silah Crash Fix" (1.0.0) by kgns
[21:12:26] 084 "Gloves" (1.0.4) by kgns | oyunhost.net
[21:12:26] 085 "Silah Sil" (1.0.0) by kgns
[21:12:26] 086 "[ZR] Boss Hit Rank" by null, Modified by. Someone
[21:12:26] 087 "[ZR] Simple Show Name" (1.2) by SHUFEN from POSSESSION.tokyo, Modified by. Someone
[21:12:26] 088 "Discord: CallAdmin" (1.1) by .#Zipcore
[21:12:26] 089 "HP Ver" (1.0.1) by kgns
[21:12:26] 090 "Kill Komudu" (1.0) by AirCrack-NG & kgns
[21:12:26] 091 "CallAdmin" (0.1.5) by Impact, Popoklopsi
[21:12:26] 092 "SM Show Health Victim" (3.1) by Franc1sco Steam: franug
[21:12:26] 093 "Banlast" (1.0.0) by kgns
[21:12:26] 094 "[ZR] Grenade Effects" (2.0) by FrozDark (HLModders.ru LLC)
[21:12:26] 095 "Discord ve IP Reklam (!dc/!discord/!ip)" (1.0.2) by kgns | oyunhost.net
[21:12:26] 096 "Fortnite player hits" (1.2.0) by GAMMA CASE
[21:12:26] 097 "Zombie:Reloaded" (3.4.1 Franug edition) by Greyscale | Richard Helgeby and Franc1sco franug
[21:12:26] 098 "Toggle Weapon Sounds clientprefs" (1.0.3 fix m_iWeaponID + new syntax) by GoD-Tony
[21:12:26] 099 "Admin Menu" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 100 "[CS:GO] TOP DEFENDERS" (1.0) by IT-KiLLER, Modefied by. Someone
[21:12:26] 101 "[UMC] Prefix Exclusion" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 102 "[UMC] Vote Command" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 103 "Paraşüt" (2.7) by kgns
[21:12:26] 104 "Basic Chat" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 105 "Teleport Player" (1.8) by Headline, Original: HyperKiLLeR
[21:12:26] 106 "[UMC] Native Voting" (3.7.1) by Previous:Steell,Powerlord - Current: Mr.Silence
[21:12:26] 107 "Spec List" (1.0.1) by kgns
[21:12:26] 108 "Harita Temizleme" (1.0.0) by kgns
[21:12:26] 109 "Fun Commands" (1.11.0.6659) by AlliedModders LLC
[21:12:26] 110 "[ZR] Boss Hud" (2.6) by AntiTeal, Modified by. Someone
[21:12:26] 111 "HUD Write" (1.3) by Mithat Guner
[21:12:26] 112 "[ZR] Last Human Resistance" (v1.2) by Franc1sco steam: franug
Code:
// ============================================================================
//
//                              ZOMBIE:RELOADED
//                            Model configuration
//
// See Model Configuration (3.5) section in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:   Description:
// ----------------------------------------------------------------------------
// name     Name of model file, without extension.
// path     Path to model files. MUST end with "/".
// team     Model type:
//              "zombies"
//              "humans"
// access   Access type:
//              "public"        - Everyone can use the model.
//              "admins"        - Model can only be used by admins.    
//              "hidden"        - Model is excluded from public random selections.
//              "motherzombies" - Model can only be used by mother zombies.
//              "group"         - Use group authentication.
// group    If access is "group": A SourceMod group name. Otherwise blank ("").

"models"
{
    "gozombie"
    {
        "name"      "gozombie"
        "path"      "models/player/kuristaja/zombies/gozombie/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "classic"
    {
        "name"      "classic"
        "path"      "models/player/kuristaja/zombies/classic/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "charple"
    {
        "name"      "charple"
        "path"      "models/player/kuristaja/zombies/charple/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "zpz"
    {
        "name"      "zpz"
        "path"      "models/player/kuristaja/zombies/zpz/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "fatty"
    {
        "name"      "fatty"
        "path"      "models/player/kuristaja/zombies/fatty/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    "scrake_nomask"
    {
        "name"      "scrake_nomask"
        "path"      "models/player/custom_player/kodua/scrake_albino/"
        "team"      "zombies"
        "access"    "public"
        "group"     ""
    }
    
    // Special model examples:
    // -----------------------
    
    // Only admins can use this zombie model.
    //"admin_zombie"
    //{
    //    "name"      "1337model"
    //    "path"      "models/player/adminmodels/"
    //    "team"      "zombies"
    //    "access"    "admins"
    //    "group"     ""
    //}
    
    // Only members of the zr_vip group in SourceMod can use this human model.
    //"vip_human"
    //{
    //    "name"      "vipmodel"
    //    "path"      "models/player/vip/"
    //    "team"      "humans"
    //    "access"    "group"
    //    "group"     "zr_vip"
    //}
    
    // This model will be excluded from public random selections. Only classes
    // that use "random_hidden" or explicit specify this model will be able to use it.
    //"hidden"
    //{
    //    "name"      "hiddenmodel"
    //    "path"      "models/player/"
    //    "team"      "humans"
    //    "access"    "hidden"
    //    "group"     ""
    //}
}
Code:
// ============================================================================
//
//                    Zombie:Reloaded Class configuration
//
// See Class Configuration (3.7) in the manual for detailed info.
//
// ============================================================================
//
// SHORT DESCRIPTIONS
//
// Attribute:               Values:     Description:
// ----------------------------------------------------------------------------
// enabled                  yes/no      Enables or disables a class.
// team                     number      Specifies what team the class belongs to:
//                                      0 - Zombies
//                                      1 - Humans
//                                      2 - Admin mode classes (incomplete feautre!)
// team_default             yes/no      Marks the class as the default class in the team.
// flags                    number      Special class flags (bit field). To combine multiple flags
//                                      use a sum of the flag values. Available flags:
//                                      1 - Admins only
//                                      2 - Mother zombies only
// group                    text        Restrict class to member of this SourceMod group. Leave blank for no restriction.
// name                     text        The class name used in class menu.
// description              text        The class description used in class menu.
// model_path               text        Path to model to use. Relative to cstrike folder.
// model_skin_index         number      Model skin index to use if model support multiple skins. First skin is 0.
// alpha_initial            number      Initial transparency setting.
// alpha_damaged            number      Transparency when damaged.
// alpha_damage             number      How much damage to do before switching alpha.
// overlay_path             text        Overlay displayed at the player.
// nvgs                     yes/no      Give and turn on night vision.
// fov                      number      Field of view value. 90 is default.
// has_napalm               yes/no      Allows player to throw napalm grenades. Humans only.
// napalm_time              decimal     Napalm burn duration. Zombies only.
// immunity_mode            text        Special immunity modes. Some modes only works on humans or zombies:
//                                      "none"   - Instant infection.
//                                      "kill"   - Humans are instantly killed instead of turning zombies when attacked by zombies.
//                                      "full"   - Completely immune. Humans can't be infected, zombies don't receive damage or knock back. Careful with this, it might not be that fun.
//                                      "infect" - Humans are immune to infections until HP go below a threshold. Threshold at zero enable stabbing to death.
//                                      "damage" - Zombies are immune to damage from humans/grenades, but still vulnerable to knock back.
//                                      "delay"  - Delay infection for a certain number of seconds.
//                                      "shield" - Shield against infections (humans) or knock back (zombies) for a certain amount of seconds (similar to TF2's *********bercharge). Deploy with "zshield" command.
// immunity_amount          number      Immunity data value (humans only). Depends on the immunity mode above:
//                                      "infect" - HP threshold. Infection will be allowed when HP go below this value. Zero will enable stabbing to death.
//                                      "delay"  - Number of seconds the infection is delayed since first hit by a zombie.
//                                      "shield" - Number of seconds the shield is active.
// immunity_cooldown        number      Number of seconds of cooldown for temporary immunity actions, depending on mode.
//                                      "delay"  - Number of seconds the delay is reduced every time a zombie attack, while a delayed infection is in progress.
//                                      "shield" - Number of seconds the player has to wait before the shield can be used again.
// no_fall_damage           on/off      Disables fall damage.
// health                   number      How many health points to give.
// health_regen_interval    decimal     Sets the regeneration interval. 0 to disable.
// health_regen_amount      number      How much HP to give per interval.
// health_infect_gain       number      How much HP to give when the player infects someone. Zombies only.
// kill_bonus               number      How many points to give per kill. Zombies only.
// speed                    decimal     The player speed. In LMV mode 300 is normal speed, 600 is double speed.
// knockback                decimal     Force of the knockback when shot at. Zombies only.
// jump_height              decimal     Multiplier of the players jump height. 0.0 means no jump boost, 1.0 is normal.
// jump_distance            decimal     Multiplier of the players jump distance. 0.0 means no forward jump boost, 1.0 is normal.

"classes"
{
    // ------------------------------------------
    //
    // Zombie classes
    //
    // ------------------------------------------
    "zombie_classic"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Classic"
        "description"           "Need brains!!! Arrrrggghh!"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/classic/classic.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3200"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "500"
        "kill_bonus"            "2"
        
        "speed"                 "390"
        "knockback"             "3.2"
        "jump_height"           "1.1"
        "jump_distance"         "1.2"
    }
    
    "zombie_fast"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Fast"
        "description"           "-HP | +Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/zpz/zpz.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "7.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "2500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "400"
        "kill_bonus"            "2"
        
        "speed"                 "420"
        "knockback"             "4.0"
        "jump_height"           "1.3"
        "jump_distance"         "1.2"
    }
    
    "zombie_mutated"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Mutated"
        "description"           "+HP | -Speed | +Jump | +Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/charple/charple.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "15.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "850"
        "kill_bonus"            "2"
        
        "speed"                 "270"
        "knockback"             "3.5"
        "jump_height"           "1.3"
        "jump_distance"         "1.3"
    }
    
    "zombie_heavy"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Heavy"
        "description"           "+HP | -Speed | -Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/fatty/fatty.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "5500"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "2000"
        "kill_bonus"            "2"
        
        "speed"                 "250"
        "knockback"             "2.0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "scrakeclass"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Scrake [$]"
        "description"           "+HP Regen | -Speed | -Knockback"
        
        // Model
        "model_path"            "models/player/custom_player/kodua/scrake_albino/scrake_nomask.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "10.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "6000"
        "health_regen_interval" "0.10"
        "health_regen_amount"   "0"
        "health_infect_gain"    "2000"
        "kill_bonus"            "2"
        
        "speed"                 "250"
        "knockback"             "2.0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "mother_zombie"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "2"
        "group"                 ""
        
        "name"                  "Mother zombie"
        "description"           "+HP regen | +Speed | +Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "0"
        "napalm_time"           "5.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3000"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "4"
        
        "speed"                 "432"
        "knockback"             "2.3"
        "jump_height"           "1.2"
        "jump_distance"         "1.3"
    }
    
    "mother_zombie_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "0"
        "team_default"          "no"
        "flags"                 "3"
        "group"                 ""
        
        "name"                  "Admin mother zombie"
        "description"           "+HP regen | +Speed | +Jump | -Knockback"
        
        // Model
        "model_path"            "models/player/kuristaja/zombies/gozombie/gozombie.mdl"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "3.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "3500"
        "health_regen_interval" "0.25"
        "health_regen_amount"   "10"
        "health_infect_gain"    "1000"
        "kill_bonus"            "1"
        
        "speed"                 "486"
        "knockback"             "2.3"
        "jump_height"           "1.2"
        "jump_distance"         "1.3"
    }
    
    // ------------------------------------------
    //
    // Human classes
    //
    // ------------------------------------------
    
    "human_normal"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Normal Human"
        "description"           "Default Counter-Strike settings"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "no"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "2"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_vip"
    {
        // General
        "enabled"               "no"
        "team"                  "1"
        "team_default"          "yes"
        "flags"                 "0"
        "group"                 ""      // Write the name of a SourceMod group for vip players ("zr_vip" for instance), then make it in SourceMod.
        
        "name"                  "VIP Human"
        "description"           "Human class for important players"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "300"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_admin"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "1"
        "group"                 ""
        
        "name"                  "Admin Human"
        "description"           "Human class for admins"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "200"
        "health_regen_interval" "1.0"
        "health_regen_amount"   "10"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.2"
        "jump_distance"         "1.2"
    }
    
    "human_speedy"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Speedy"
        "description"           "+Speed"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "no"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "none"
        "immunity_amount"       "1"
        "immunity_cooldown"     "60"
        "no_fall_damage"        "0"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "360"
        "knockback"             "0"
        "jump_height"           "1.0"
        "jump_distance"         "1.0"
    }
    
    "human_light"
    {
        // General
        "enabled"               "yes"
        "team"                  "1"
        "team_default"          "no"
        "flags"                 "0"
        "group"                 ""
        
        "name"                  "Light"
        "description"           "-Speed | +Jump | +Immunity"
        
        // Model
        "model_path"            "default"
        "model_skin_index"      "0"
        "alpha_initial"         "255"
        "alpha_damaged"         "255"
        "alpha_damage"          "0"
        
        // Hud
        "overlay_path"          ""
        "nvgs"                  "no"
        "fov"                   "90"
        
        // Effects
        "has_napalm"            "yes"
        "napalm_time"           "0.0"
        
        // Player behavior
        "immunity_mode"         "infect"        // Invulnerable to infection,
        "immunity_amount"       "25"            // until HP go below 25.
        "immunity_cooldown"     "60"
        "no_fall_damage"        "yes"
        
        "health"                "100"
        "health_regen_interval" "0.0"
        "health_regen_amount"   "0"
        "health_infect_gain"    "0"
        "kill_bonus"            "1"
        
        "speed"                 "260"
        "knockback"             "0"
        "jump_height"           "1.4"
        "jump_distance"         "1.4"
    }
}
In addition, when there are 5 people and the last person becomes a zombie, the model does not change when the next round turns the last person of the previous round into a zombie.
You have a lot plugins and a lot of unknown plugins, surely some of these are causing conflicts, try disabling one per one for find the cause. Also about your last human infection issue, disable "[ZR] Last Human Resistance" then.
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