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Shao
Senior Member
Join Date: Jan 2015
Old 10-30-2020 , 13:34   Re: [L4D1 & L4D2] Projectile Hittable [v1.0.1 | 16-October-2020]
Reply With Quote #3

If I may suggest, would it be possible to create a quick burn radius when the molotov gets hit so it's not wasted? Kind of like how the Bilejar works, but have the effect happening under the harmless visual that happens in midair so that anything close to it takes burn.

Often where players toss a molotov at a tank from close, it gets accidently shot with the effects lost entirely.
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