ProjectSky. Disabling l4d2_changelevel.smx and same part of code in my MapChanger didn't help.
Yesterday, I received crash with same functions and events stuck.
So, as confirmed by
devilesk, that is surely related to team switch, like we see in events stuck:
Quote:
L 10/13/2020 - 00:19:44: EVENT_HAPPENED :: (POST) :: "bot_player_replace"
L 10/13/2020 - 00:19:44: EVENT_HAPPENED ---> "player_disconnect". Client: 3 (Bill). Team: 1
L 10/13/2020 - 00:19:44: {Forward} OnClientDisconnect. Client: 3. InGame? 1
L 10/13/2020 - 00:19:44: EVENT_HAPPENED :: (Pre ) :: "player_team"
L 10/13/2020 - 00:19:44: EVENT_HAPPENED :: (POST) :: "player_team"
L 10/13/2020 - 00:19:44: EVENT_HAPPENED :: (Pre ) :: "pounce_end"
L 10/13/2020 - 00:19:44: EVENT_HAPPENED :: (POST) :: "pounce_end"
L 10/13/2020 - 00:19:44: {Forward} OnClientDisconnect_Post. Client: 3
#Game_srv.so loaded for "Left 4 Dead 2"
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I just don't understand why "pounce_end" event happens right before client disconnection.
Why and what hunter is doing there. This is not a coincidence anymore.
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