Quote:
Originally Posted by panikajo
how fix double . triple knife?
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this happens because of 2 reasons:
1. the map you use uses a game_player_equip entity to give players a knife on round start
Solution A: you can use "mp_equipment_reset_rounds 1" cvar so that every round, all player equipments get reset, and the map gives all players necessary weapons to play in it. for example, awp_lego_2 map gives players an AWP, a deagle and a knife. if you use this cvar, equipment saved at the end of the round will be removed from all alive players, and the map will give them a brand new set of AWP+deagle+knife (which is the intended way of playing maps like these).
Solution B: if the map you're using uses game_player_equip entity to give players a knife at the round start, AND you do not want players equipment to reset at round start (i.e. let players save weapons), then you cannot use the cvar I mentioned in 1-A. you should either remove the game_player_equip entity that gives players a knife and recompile the map and use that version, or you should use Stripper to remove that game_player_equip entity from your map on-the-fly and keep using the same map version.
2. you have a plugin that gives players a knife for whatever reason
Solution: remove the plugin
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