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kmah
Junior Member
Join Date: Oct 2019
Old 08-01-2020 , 10:48   Re: [L4D & L4D2] Tank Rock Lag Compensation
Reply With Quote #16

Quote:
Originally Posted by fbef0102 View Post
Oh, never noticed that before,thanks
I modify code and test
if StrEqual(weaponName, "hunting_rifle") under IsRifle(),
hunting rifle needs 3~4 shots to break tank

if under IsSniper(), only need 1 shot
thank you for the additional information
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