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[L4D & L4D2] Tank Rock Lag Compensation
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kmah
Junior Member
Join Date: Oct 2019
08-01-2020 , 10:48 Re: [L4D & L4D2] Tank Rock Lag Compensation
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16
Quote:
Originally Posted by
fbef0102
Oh, never noticed that before,thanks
I modify code and test
if StrEqual(weaponName, "hunting_rifle") under IsRifle(),
hunting rifle needs 3~4 shots to break tank
if under IsSniper(), only need 1 shot
thank you for the additional information
kmah
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