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(csgo) FL_ATCONTROLS causing noclip behavior
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joshtrav
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Join Date: Sep 2009
07-12-2020 , 20:20 (csgo) FL_ATCONTROLS causing noclip behavior
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In the past I always used FL_ATCONTROLS flag to disable a players movement and mouse input. Forcing them to stand still and motionless for a certain period of time.
The behavior still works as it should, however, since the 5/27/2020 update the player is also immune to damage. The behavior is similar to that of m_takedamage 0.
Anyone else have this issue? Found work arounds? The best I have so far is hooking run command and blocking inputs, while setting movetype to none. However, their screen goes all choppy due to the predicative client side.
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