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[L4D2]M60_GrenadeLauncher_patches[28/02/2023]
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Lux
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Join Date: Jan 2015
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06-12-2020 , 17:59 Re: [L4D2]M60_GrenadeLauncher_patches
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9
Quote:
Originally Posted by
Tonblader
It would be good to add cvar's to activate or deactivate these functions:
1. 1 bullet without being able to fire so that you can select from your inventory the grenade launcher and the m60 so that it can be thrown to the ground with command !drop
sm_cvar sm_bulletfrozen 1/0
2. rechargeable or non-rechargeable ammunition for that specific weapon
sm_cvar sm_refillm60 1/0
sm_cvar sm_refillgl 1/0
No
The whole point of the plugins is to just make it function like any other weapon if you want something specific use
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