View Single Post
Heatheria
Junior Member
Join Date: Jun 2020
Old 06-09-2020 , 07:57   Re: Need help in regards to Hale knockback
Reply With Quote #3

Quote:
Originally Posted by NoloZero01 View Post
I suppose attribute n. 252 called "damage force reduction" is your solution. For example, "252 ; 0.85" will grant 15% reduction in knockback taken from damage.
Does that value affect the knockback dealt by the weapon? or received when using the weapon?
Is this specific to weapons within the saxtonhale.sp? or is there a global value within the saxtonhale.sp to lower ALL the knockback dealt to hale?

Also as a side note, I noticed some weapons like the mega detonator and Battalions don't have stats? but seem to instead show something similar to this?
PHP Code:
case 226// The Battalion's Backup
        
{
            
hItemOverride PrepareItemHandle(hItem__"252 ; 0.25"); //125 ; -10
        

This confuses me a bit since it varies from other weapons like the Fan O War which shows some form of stat change whereas the Battalions doesn't, is this because its done in TF2Items? and if so where would I look to change that weapon's stats?

Thanks for the response tho, clears up a lot.

Last edited by Heatheria; 06-09-2020 at 08:32.
Heatheria is offline