Quote:
Originally Posted by NoloZero01
I suppose attribute n. 252 called "damage force reduction" is your solution. For example, "252 ; 0.85" will grant 15% reduction in knockback taken from damage.
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Does that value affect the knockback dealt by the weapon? or received when using the weapon?
Is this specific to weapons within the saxtonhale.sp? or is there a global value within the saxtonhale.sp to lower ALL the knockback dealt to hale?
Also as a side note, I noticed some weapons like the mega detonator and Battalions don't have stats? but seem to instead show something similar to this?
PHP Code:
case 226: // The Battalion's Backup
{
hItemOverride = PrepareItemHandle(hItem, _, _, "252 ; 0.25"); //125 ; -10
}
This confuses me a bit since it varies from other weapons like the Fan O War which shows some form of stat change whereas the Battalions doesn't, is this because its done in TF2Items? and if so where would I look to change that weapon's stats?
Thanks for the response tho, clears up a lot.