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DJBosma
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Join Date: Dec 2009
Old 04-08-2020 , 06:58   Re: Chaning weapon sounds client-side in the EV_ functions
Reply With Quote #7

Quote:
Originally Posted by HamletEagle View Post
The only way to achieve this is to disable local weapons and recreate the weapons in a plugin. This is bad most of the time because without prediction the weapons will feel laggy or weird.
It's less obvious with CSO-like weapons that do not need precision(like lasers, flame throwers, rockets, etc).
Well only zombies with a couple of thousand hp will be shot at, no critical aiming is needed since the hit boxes of some are messed up as well.

Could you provide me an example plugin?
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