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: [Solved]
Weapons in plugins (due to custom fire sounds)
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HamletEagle
AMX Mod X Plugin Approver
Join Date: Sep 2013
Location: Romania
04-08-2020 , 05:55 Re: Chaning weapon sounds client-side in the EV_ functions
#
6
The only way to achieve this is to disable local weapons and recreate the weapons in a plugin. This is bad most of the time because without prediction the weapons will feel laggy or weird.
It's less obvious with CSO-like weapons that do not need precision(like lasers, flame throwers, rockets, etc).
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