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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-07-2020 , 11:59   Re: [L4D & L4D2] Target Override (2.5) [07-Apr-2020]
Reply With Quote #23

Quote:
Originally Posted by tRololo312312 View Post
Priority is set on Normal Survivor but anyway, im unable to reproduce it...strange.
Maybe was on timeout delay after switching to a new target recently or something.

Quote:
Originally Posted by tRololo312312 View Post
Pretty sure you can already do that with the Pinned priority?
Yeah, but that includes hunters, smoker jockeys and chargers carrying someone.

I've actually sent Marttt a test version adding options 8,9,10 (high/low health + charger pummel). Adding new options is actually quite easy and shouldn't have any performance impact, the whole function is optimized and very fast anyway. It's using a switch() statement to go through the priority, as long as it's not having to go through the entire order list because every condition fails but even then it's still very fast.
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