Quote:
Originally Posted by tRololo312312
Priority is set on Normal Survivor but anyway, im unable to reproduce it...strange.
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Maybe was on timeout delay after switching to a new target recently or something.
Quote:
Originally Posted by tRololo312312
Pretty sure you can already do that with the Pinned priority?
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Yeah, but that includes hunters, smoker jockeys and chargers carrying someone.
I've actually sent Marttt a test version adding options 8,9,10 (high/low health + charger pummel). Adding new options is actually quite easy and shouldn't have any performance impact, the whole function is optimized and very fast anyway. It's using a switch() statement to go through the priority, as long as it's not having to go through the entire order list because every condition fails but even then it's still very fast.
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