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epicwindow
Senior Member
Join Date: Jan 2018
Old 04-06-2020 , 14:25   Re: Failure of subplugins/FF2 to work
Reply With Quote #9

probably a dumb question but just in case,did you install the correct OS version?if your server is running linux then u gotta download the liunx version

"Unable to load plugin "ff2_movespeed.smx": Error detected in plugin startup (see error logs)"

hmm shouldnt it be ff2_movespeed.ff2?or sourcemod auto translated it in the log?

Quote:
L 04/07/2020 - 02:27:17: [SM] Exception reported: Invalid hooked function
L 04/07/2020 - 02:27:17: [SM] Blaming: freaks/deathray.ff2
L 04/07/2020 - 02:27:17: [SM] Call stack trace:
L 04/07/2020 - 02:27:17: [SM] [0] RemoveNormalSoundHook
L 04/07/2020 - 02:27:17: [SM] [1] Line 93, deathray.sp::Event_RoundEnd
L 04/07/2020 - 02:27:17: [SM] [3] AcceptEntityInput
L 04/07/2020 - 02:27:17: [SM] [4] Line 15200, Unofficial Freak Fortress::ForceTeamWin
L 04/07/2020 - 02:27:17: [SM] [5] Line 11432, Unofficial Freak Fortress::EndBossRound
L 04/07/2020 - 02:27:17: [SM] [6] Line 12058, Unofficial Freak Fortress::Timer_DrawGame
this is what i usually get

i feel like you should use "rcon sm plugins load freaks/ff2_tfcond.ff2" or check out the console log post map change to see if theres any other extra error messages
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Last edited by epicwindow; 04-06-2020 at 14:35.
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