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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 04-06-2020 , 00:51   Re: [L4D & L4D2] Target Override (2.4) [01-Apr-2020]
Reply With Quote #10

Quote:
Originally Posted by sxslmk View Post
Excuse me, I tested this plugin but it doesn't fix this problem:

IMG
I'm using Auto Infected Spawner
to spawn lot of SIs. Like image above, the problem is some SIs stuck at spawn point and don't attack survivors until any survivor close to them. I tried to set
Code:
sm_cvar z_finale_spawn_safety_range  0
sm_cvar z_finale_spawn_tank_safety_range 0
sm_cvar z_safe_spawn_range 7
It doesn't fix. This problem only appears in the final game. Infected Bots Control is same problem as AutoIS.
This plugin checks for nearby (supposed to be nearby visible but seems it might catch those also not visible) survivors, then sets the target according to the preferences specified. If none of those criteria match it defaults to the games own choose victim system. If that bug occurs without the plugin then theres nothing wrong on my end. Maybe I can add an option to search through all survivors from the nearest and not just visible ones.

Edit: sent PM with link to test version with above mentioned option.
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Last edited by Silvers; 04-06-2020 at 01:00.
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