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Join Date: Nov 2017
Location: Ukraine
Old 04-02-2020 , 12:33   Re: [L4D1&2] Scene Processor
Reply With Quote #45

Converted to a new syntax utilizing enum structs.
Based on fork by cravenge, removed GetClientOfUserId in each native. I've no idea what's they are doing there, since they broke everything.

Compatiblity: sm v.1.10+
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Last edited by Dragokas; 04-02-2020 at 12:35.
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