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Vauff
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Join Date: Sep 2019
Old 03-19-2020 , 02:32   Re: [CS:GO] Particle System Fix - Cleanup particles on map end (1.0)
Reply With Quote #7

Quote:
Originally Posted by Agent Wesker View Post
Apparently some maps vscripts also fill up the string table and cause server crash (ze_harry_potter)

Perhaps this method can be used to fix that problem as well.
Assuming you're talking about the "CUtlRBTree overflow!" error that happens when you hit the limit of 65536 unique strings within VScript. Unlike the particle cache error, this limit does reset on map change appropriately already. So a fix like this would not help with that issue, unless the limit itself could be changed somehow. Mappers just need to be smarter when designing their scripts, to not be creating a ton of unique strings.
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