Quote:
Originally Posted by Franc1sco
Check the value of "mp_ignore_round_win_conditions" with the command: sm_cvar mp_ignore_round_win_conditions
Be sure that is 0.
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Both on 0
sm_cvar mp_ignore_round_win_conditions
[SM] Value of cvar "mp_ignore_round_win_conditions": "0"
PutClientInServer: no info_player_start on level
mp_ignore_round_win_conditions
"mp_ignore_round_win_conditions" = "0" game replicated - Ignore conditions which would end the current round