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Silvers
SourceMod Plugin Approver
Join Date: Aug 2010
Location: SpaceX
Old 02-25-2020 , 19:09   Re: [L4D & L4D2] Left 4 DHooks Direct (1.0) [24-Feb-2020]
Reply With Quote #10

Quote:
Originally Posted by Spirit_12 View Post
Just gonna leave this here for now.
Nice one! Haven't tested yet but will put link to your plugin and any using left4dhooks in the 2nd post.


Quote:
Originally Posted by Accelerator74 View Post
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Thanks, forgot to move natives/fowards for release. All fixed next version.



Quote:
Originally Posted by Spirit_12 View Post
Quote:
Originally Posted by hoanganh81097 View Post
Can u help me ?
Windows or Linux?
Windows probably. Those functions already detoured by another plugin, so wildcarded first bytes. Fixed next update.

Almost done adding l4d2addresses natives. Over 30 new ones.



Quote:
Originally Posted by SkiPlix View Post
Seems this makes the server spawn more than one of each infected, even though the limit is set to 1 for each one).
Doesn't make sense why this would occur, the plugin itself does nothing on it's own except detour various functions but only if they're being used. That itself is unlikely to cause this and possibly another plugin that's using forwards or natives provided by this? Or more likely not related to left4dhooks at all. Edit: sure you can probably override the limits by changing the type in some forwards (SpawnSpecial) or manually spawning. If you want a plugin to respect the limits write that into it. Not something I'll be doing for this as this plugin shouldn't reduce functionality by limiting anything.
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Last edited by Silvers; 02-26-2020 at 00:24.
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