Quote:
Originally Posted by mathilde
So that's also the reason why 2nd player can't gear transfer-switch.
Oh well.
Can we make l4d2 recognize fakeclient as actual player?
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yes its possible to identify it using code tracking who it is...but i doubt its worth bothering with the extra code needed....the easiest yet not best way would be to track the name...i used to do this when i played splitscreen...that players name was always Player2 on my servers...but not most ideal way of doing it, i think the code would need to be modified quiet a bit IMO...but who knows. I wouldnt expect to see it made to work with splitscreen players. Usually it creates more problems than its worth.