Thread: [Help / Support] SimiClip Bug
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brokenyouth
New Member
Join Date: Jan 2020
Location: France
Old 02-05-2020 , 08:54   Re: SimiClip Bug
Reply With Quote #4

Code:
// ---------------------------------
// ----------- CS1.6, CZ -----------
// ---------------------------------
//  Team Semiclip 2.0.0 Config File
// ---------------------------------
// Any changes you make here will be
// automatically loaded at map start

// General
// -------
semiclip 1 // [0-disabled / 1-enabled]
semiclip_blockteam 1 // wich team has semiclip [0-both have / 1-Terror don't have / 2-CT don't have / 3-both don't have]
semiclip_enemies 0 // trespass enemies [0-disabled / 1-enabled]
semiclip_unstuck 1 // Unstuck [0-disabled / 1-specified team / 2-csdm / 3-random around own place]
semiclip_unstuckdelay 0.1 // Unstuck delay in seconds (0.1 - 3.0) [0-instant]
semiclip_button 1 // Button boost semiclip (this hijack blockteam) [0-disabled / 1-Terror / 2-CT / 3-Both]
semiclip_knife_trace 0 // Knife trace to next enemy when you stay inside a teammate and aiming a enemy [0-disabled / 1-enabled]
semiclip_duration 0 // Specifies time to force this plugin only to works at the beginning of each round in seconds [0-disabled this option]

// Render
// ------
semiclip_render 0 // Enable or disable all render/color functions. [0-disabled / 1-enabled]
semiclip_rendermode 2 // Render mode (look amxconst.inc -> Render for set_user_rendering) [0-5] [0-disabled]
semiclip_renderamt 129 // Render amount [0-255]
semiclip_renderfx 0 // Render fx (look amxconst.inc -> Fx for set_user_rendering) [0-20] [0-disabled]
semiclip_renderradius 250 // Render radius [??-4095] (?? = 200 - semiclip_renderfademin)
semiclip_renderfade 0 // Render fade (this hijack semiclip_renderamt) [0-disabled / 1-enabled]
semiclip_renderfademin 25 // Minimum render fade amount (stay very close or inside a player) [0-200]
semiclip_renderfadespec 1 // Render fade for current spectating Player [0-disabled / 1-enabled]

// Color
// -----
semiclip_color_admin_flag "b" // Admin color access flag (look user.ini, b - reservation)
semiclip_color_admin_R 0 // Admin render color (red) [0-255]
semiclip_color_admin_G 0 // Admin render color (green) [0-255]
semiclip_color_admin_B 0 // Admin render color (blue) [0-255]
semiclip_color_ter_R 0 // Terror render color (red) [0-255]
semiclip_color_ter_G 0 // Terror render color (green) [0-255]
semiclip_color_ter_B 0 // Terror render color (blue) [0-255]
semiclip_color_ct_R 0 // CT render color (red) [0-255]
semiclip_color_ct_G 0 // CT render color (green) [0-255]
semiclip_color_ct_B 0 // CT render color (blue) [0-255]
So with this configuration, human have semiclip but zombies don't until they press E.
Is this what you're looking for? Because I didn't quite understand
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