Thread: [Solved] OnClientPutInServer
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Marttt
Veteran Member
Join Date: Jan 2019
Location: Brazil
Old 01-11-2020 , 21:23   Re: OnClientPutInServer
Reply With Quote #4

or simply create a 5 seconds timer after OnClientPostAdminCheck (most plugins do this),
No need for message to be in next frame after client connects
Sometimes delaying the message is more effective for the user to see the message.

player_spawn event fires a lot of times for the same player e.g while going idle (on L4D2 at least)
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Last edited by Marttt; 01-11-2020 at 21:24.
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