Thread
:
[L4D & L4D2]Witch fixes[Left 4 Fix]
View Single Post
Dragokas
Veteran Member
Join Date: Nov 2017
Location: Ukraine on fire
01-01-2020 , 17:04 Re: [L4D2]Witch fixes[Left 4 Fix]
#
29
I'm planning to implement new game-modes that require some plugins be unloaded on the fly (or not loaded) on map start.
So what opportunities do we have here:
1) move plugin to "disabled" folder, and don't forget to revert back (more work)
2) set X_ConVar_Enable to 0 in some plugins, but they get re-loaded from *.cfg on map start (so, useless).
3) sm plugins unload X (easy, but unsafe)
4) ??? separate server. No, not an option for me.
AFAIK, server shutdown also initiate plugins unload, so it's better to implement for reason: not get extra or wrong crash report.
__________________
Expert of CMD/VBS/VB6. Malware analyst. L4D fun (
Bloody Witch
&
FreeZone
)
[
My plugins
] [
My tools
] [
GitHub
] [
Articles
] [
HiJackThis+
] [
Donate
]
Last edited by Dragokas; 01-01-2020 at
17:08
.
Dragokas
View Public Profile
Send a private message to Dragokas
Visit Dragokas's homepage!
Find More Posts by Dragokas