Quote:
Originally Posted by redivcram
Have you even opened the MAP file in an editor? I am seeing nothing in my editor, It's blank.
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as I said before, decompiling a protected map gets you nowhere to the actual thing.
for example compare this log to the one he posted
Quote:
BSPTwoMap v1.4b (Jan 4 2004) by Skyler 'Zipster' York
With code written by Sean 'Zoner' Cavanaugh and Valve Software
Decompiling BSP file D:\bsp2map\zm_lgk_labtest_reborn...
Processing model 0 (worldspawn)...done
Processing model 1 (func_water)...done
Processing model 2 (func_wall)...done
Processing model 3 (func_illusionary)...done
Processing model 4 (func_ladder)...done
.
...
...
..
......
....
..
Processing model 65 (func_illusionary)...done
Processing model 66 (func_ladder)...done
Processing model 67 (func_wall)...done
Processing model 68 (func_wall)...done
Processing model 69 (trigger_teleport)...done
Processing model 81 (func_illusionary)...done
Processing model 82 (func_conveyor)...done
Processing model 86 (func_illusionary)...done
Processing model 87 (func_wall)...done
Processing model 88 (func_wall)...done
Processing model 89 (trigger_push)...done
Processing model 90 (func_illusionary)...done
Processing model 91 (func_illusionary)...done
Processing model 92 (func_illusionary)...done
Extracting included textures...done
----- END BSPTwoMap -----
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