Here is FIX for deleting /hats, gloves and next parented items from player model on end emotes.
Code:
char emoteEntName[50];
GetEntPropString(iEmoteEnt, Prop_Data, "m_iName", emoteEntName, sizeof(emoteEntName));
SetVariantString(emoteEntName);
AcceptEntityInput(client, "ClearParent", iEmoteEnt, iEmoteEnt, 0);
DispatchKeyValue(iEmoteEnt, "OnUser1", "!self,Kill,,1.0,-1");
AcceptEntityInput(iEmoteEnt, "FireUser1");
this add to
StopEmote and
TerminateEmote functions
instead this
Code:
AcceptEntityInput(client, "ClearParent", client, client, 0);
AcceptEntityInput(iEmoteEnt, "Kill");
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