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CollisionHook
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cravenge
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Join Date: Nov 2015
Location: Chocolate Factory
11-22-2019 , 02:37 Re: CollisionHook
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98
Huh, that's strange. There's nothing wrong with how the gamedata is constructed yet the detour is somehow trying to grab something from a pointer that doesn't exist even if it's ignored. It might be a valid entity becoming invalid when that happens. I could be wrong but try adding a validity check for both entities.
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