View Single Post
Shadowysn
Senior Member
Join Date: Sep 2015
Location: Location:
Old 10-19-2019 , 00:52   Re: [TF2] Spawn weapon drop on player's hand coords properly WITHOUT SetParentAttachm
Reply With Quote #10

Quote:
Originally Posted by Dragokas View Post
What is a whole idea of what you doing? Is EquipPlayerWeapon() not work for you?

If you need a clone, that should be something like CreateEntityByName + tf_weapon_* - see:
https://developer.valvesoftware.com/...ess_2_Entities
F***, I knew I should've worded it more properly to avoid confusion. Then again, I had flu at the time so I wasn't really paying attention.
I want to replicate the effect of dropping a weapon like in a feign death.
Quote:
Originally Posted by BHaType View Post
If tf2 has features like this you can try through signatures like I did but this is for l4d2

Using the signatures I got the coordinates of the bones
what you need should be in the 44-56 lines
Well, thanks. Unsure of whether it'll work in TF2 or not, something tells me it may not.
If it doesn't, then I'm in a bit of a pickle regarding IDA; I don't know how to use it to find signatures.
I'd like to find signatures by myself, but all of the tutorials I found only gave a bit of info at it's best.
Plus, I really don't want to get a VAC ban and I don't have any other PC operating system other than Windows.
__________________
ragdoll spam, that is all

Steam profile, where I game, obviously.
Youtube channel, where I do Stick Death Maze animations and some other stuff.
no plugin requests, sorry


My Plugins:
-search list-
Modified Plugins:
1 | 2 | 3 | 4

Last edited by Shadowysn; 10-19-2019 at 01:36.
Shadowysn is offline