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Shadowysn
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Join Date: Sep 2015
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Old 10-16-2019 , 01:32   Re: [TF2] Spawn weapon drop onto player's hands properly WITHOUT SetParentAttachment?
Reply With Quote #3

Quote:
Originally Posted by Neuro Toxin View Post
Lets skip past what you think the solution is a double check your XY problem.

What are you trying to do?
I'm trying to create a dropped weapon with the same properties of the player's active weapon without removing the active weapon A.L.A dead ringer weapon drop. I'm trying to recreate a feign death
I want to spawn the dropped weapon on the coordinates of the player's weapon bone.

I initially used SetParent and SetParentAttachment but after I decided to spawn a dropped weapon using gamedata, it's physics no longer work/sleep and it stays frozen in the air if I used the parent method, which I don't want it to. The physics'll work if I just leave it alone after spawning, but then it won't spawn on the player's weapon bone.

Yes I tried the Wake input and no, it doesn't work because the dropped weapon doesn't have the input.

Last edited by Shadowysn; 10-16-2019 at 01:35.
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