Quote:
Originally Posted by Virginia
I guess kztimer is constantly changing player's movetype and that's the problem. Players must have MOVETYPE_NONE in order to use emotes.
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do you think there is a workaround on that or not possible to fix at all?
i already had to include KZTimer and put
PHP Code:
KZTimer_StopUpdatingOfClimbersMenu(client);
in front of
PHP Code:
menu.Display(client, MENU_TIME_FOREVER);
to make it work. maybe this MOVETYPE_NONE before emote action and then reverse after to kz movetype i dont know xD
...and i had the cooldown issue aswell at one point.