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LearninG
Senior Member
Join Date: Apr 2019
Location: Iran
Old 09-06-2019 , 17:14   Re: Special Round -Knife Round
Reply With Quote #9

tested in offline & hlds server, works fine !
Quote:
Originally Posted by Alber9091 View Post
Another thing, if anyone is having any weapon from last round, plugin blocks switch of weapon to another weapon in knife round e.g Primary, Secondary, Nades.
It was included.

updated something use this and let me know results :
Code:
/* Knife Round =========== Description After every X rounds , an special knife round will be occur. */ #include <amxmodx> #include <fun> #include <engine> // Red , Green , Blue new const HUD_COLOR[3] = {0 , 255 , 0} // Hud X position const Float: HUD_POSITION_X = -1.0 // Hud Y position const Float: HUD_POSITION_Y = 0.25 // Hud display time const HOLD_TIME = 5 // buy menu commands new const g_szBuyCmds[ ][ ] = {     "usp", "glock", "deagle", "p228", "elites", "fn57", "m3", "xm1014", "mp5", "tmp", "p90", "mac10", "ump45", "ak47",     "galil", "famas", "sg552", "m4a1", "aug", "scout", "awp", "g3sg1", "sg550", "m249", "vest", "vesthelm", "flash", "hegren",     "sgren", "defuser", "nvgs", "shield", "primammo", "secammo", "km45", "9x19mm", "nighthawk", "228compact", "12gauge",     "autoshotgun", "smg", "mp", "c90", "cv47", "defender", "clarion", "krieg552", "bullpup", "magnum", "d3au1", "krieg550",     "buyammo1", "buyammo2" } new const VERSION[] = "1.0" // players class (needed when we want to block weapon pick up) new const PLAYER_CLASS[] = "player" // variable to increase value new g_knife_round // is knife round ? new bool: g_is_knife_round // cvar new cvar_knife_round public plugin_init() {     register_plugin("Knife Round" , VERSION , "LearninG")     // looping through buy commands     for (new i; i<sizeof g_szBuyCmds; i++)     {         register_clcmd(g_szBuyCmds[i] , "block_buy")     }     // called when user touch weapons , shield ...     register_touch("armoury_entity", PLAYER_CLASS, "PlayerTouchArmoury")     register_touch("weaponbox", PLAYER_CLASS, "PlayerTouchWeaponBox")     register_touch("weapon_shield", PLAYER_CLASS, "PlayerTouchShield")     // event_new_round     register_logevent("event_new_round",2,"0=World triggered","1=Round_Start")     register_event( "30" , "event_intermission" , "a" )     register_cvar("knife_round_version", VERSION, FCVAR_SERVER | FCVAR_SPONLY)     // store cvar in variable     cvar_knife_round = register_cvar("knife_round_delay" , "15") } // called when new round begins public event_new_round() {     g_is_knife_round = false     // increase variable value by 1     g_knife_round++     // variable value reached our cvar number ?     if (g_knife_round == get_pcvar_num(cvar_knife_round))     {         // Start round         g_is_knife_round = true         g_knife_round = 0         // looping through all connected players         new players[32], num         get_players(players, num, "a")         for( --num; num >= 0; num-- )         {             // take away players weapon             strip_user_weapons(players[num])             // give them a knife             give_item(players[num] , "weapon_knife")             // set our hud message and show it to them.             set_hudmessage(HUD_COLOR[0] , HUD_COLOR[1] , HUD_COLOR[2] , HUD_POSITION_X , HUD_POSITION_Y , 0, 8.0, 6.0, 0.3, 0.3, HOLD_TIME)             show_hudmessage(players[num] , "Knife Round!!!")         }     } } public block_buy() {     // is knife round ?     if (g_is_knife_round)     {         // block buy commands         return PLUGIN_HANDLED     }     // allow buy commands     return PLUGIN_CONTINUE } public PlayerTouchArmoury(ent, id) {     if (g_is_knife_round)     {         return PLUGIN_HANDLED     }     return PLUGIN_CONTINUE } public PlayerTouchWeaponBox(ent, id) {     // player has touched a weapon , when round is knife_round     if (g_is_knife_round)     {         // block weapon pickup         return PLUGIN_HANDLED     }     // allow pick up     return PLUGIN_CONTINUE } // player has touched shield. public PlayerTouchShield(ent, id) {     if (g_is_knife_round)     {         return PLUGIN_HANDLED     }     return PLUGIN_CONTINUE } public event_intermission() {     g_is_knife_round = false     g_knife_round = 0 }
are you using reHlds ? (if yes , i'm not sure if it will work )
LearninG is offline