Quote:
Originally Posted by Dr.Doctor
Well, the solution is SetClientViewEntity then set third-person view on the client.
Since SetClientViewEntity will cause the client ViewModel invisible, setting third-person view on the client makes ViewModel visible again.
It works on tf2 by this method. See: https://github.com/tf2-sandbox-studi...urityCamera.sp
I had also tried changing the m_iObserverMode, it works but not the best.
Maybe you can try setting the client third-person view after SetClientViewEntity on other source game.
|
So you mean, the only way is enabling cheats and doing thirdperson?
Using m_iObserverMode it would not allow me to switch weapons as the game thinks that the player is in spectator mode.