Thread: m_hActiveWeapon
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MasterMind420
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Join Date: Nov 2010
Old 05-08-2019 , 17:47   Re: m_hActiveWeapon
Reply With Quote #20

Quote:
Originally Posted by kratoss1812 View Post
why not just get the player pos and adjust the x to coincide with the weapon's x
It would never look right unless u account for the player/weapon moving...the particle would remain in the same spot in the world without being parented. Constant teleporting of the particle would need to be done without parenting it to give the illusion of it being parented to the weapon. In my opinion doing it from the client would be less accurate and not look right...u swing your arms yet the particle remains in the same spot. Get the weapons vector.

Last edited by MasterMind420; 05-08-2019 at 17:52.
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