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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 04-27-2019 , 06:20   Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
Reply With Quote #16

Quote:
Originally Posted by Lux View Post
Forcing map changes with sm_map/changelevel causes perf to get worse overtime because of vscript system leaking like a bottom less bucket when you force map changes with cmds.(Use this instead to changemaps https://github.com/LuxLuma/Left-4-fi..._levelchanging) just replace whatever plugin you use to changemap with the native or call the cmd.
Why not just fix this in SM?
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