Thread
:
L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
View Single Post
asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
04-27-2019 , 06:20 Re: L4D2 server crashes after 2.1.4.6 update (server_srv.so + 0x494d1e)
#
16
Quote:
Originally Posted by
Lux
Forcing map changes with sm_map/changelevel causes perf to get worse overtime because of vscript system leaking like a bottom less bucket when you force map changes with cmds.(Use this instead to changemaps
https://github.com/LuxLuma/Left-4-fi..._levelchanging
) just replace whatever plugin you use to changemap with the native or call the cmd.
Why not just fix this in SM?
__________________
Spider - A Replacement Webcompiler
Accelerator - Crash Reporting That Doesn't Suck
VTable.js - In-browser Virtual Function Table Dumper
TF2Items
|
SteamTools
|
VPhysics
|
RocketBounce
|
Free2BeKicked
|
Connect
|
Webcon & Conplex
asherkin
View Public Profile
Send a private message to asherkin
Visit asherkin's homepage!
Find More Posts by asherkin