Quote:
Originally Posted by Batfoxkid
The complex formula helps with scaling player amount because for example,
3 players working together is more powerful while 3 players working independently isn't so much.
And the default formula is alot more complex: (((760.8+n)*(n-1))^1.0341)+2046
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As i understood, it's depends from used classes, right? Why not then make function of several variables? y(n1,n2,n3...n9)=A*n1+B*n2+...+I*n9
n1 - for scouts
n2 - for soldiers
...
n9 - for spies
y - quanity of HP
Or/and take into consideration quanity of combos (for example, medic+spy [or heavy], another one, quanity of engis), make a coefficient