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XiLuo
Member
Join Date: Mar 2018
Old 03-03-2019 , 06:42   Re: Need help for complied errors
Reply With Quote #4

PHP Code:
#include <sourcemod> 
#include <sdktools> 


public Plugin:myinfo =  

    
name "Warmup Waiting"
    
author "Reid"
    
description "Simple plugin for waiting other player's connecting by restricting movement"
    
version "0.01"
    
url "" 
}; 

public 
OnPluginStart() 

    
HookEvent("warmup_wating"OnWarmUp); 



public 
OnWarmUp(Handle:event, const String:name[], bool:dontBroadcast
    { 
    new 
userid GetEventInt(event"userid"); // Get player #userid from event 
    
new client GetClientOfUserId(userid); // Get client index by #userid 

    
new team GetClientTeam(client); 

    
//MaxClient may needn't to get , this value has define by sm and is 64
    //new MaxClients = GetConVarInt(FindConVar("maxplayers")); 

    //Try not to repeat the definition
    
new getWarmUpTime GetConVarInt(FindConVar("mp_warmuptime")); //new GetWarmUpTime = GetConVarInt(FindConVar("mp_warmuptime")); 
     
    
if(team == || team == 3
    { 
        for (new 
1<= MaxClientsi++) 
        { 
            if (
IsClientInGame(i) && IsPlayerAlive(i)) 
            { 
                
SetEntityMoveType(iMOVETYPE_NONE);  
            } 
        } 
        
        
//stock PrintToChatAll(const String:format[], any:...)
        
PrintToChatAll("Please wait for other players connect."); //PrintToChatAll(client, "Please wait for other players connect."); 
    
}
     
    
//don‘t use 'while' simplly , may cause server crash,use timer
    /*while(GetWarmUpTime != 0) //keep checking if wamrup time == 0 
    {     
        new GetWarmUpTime = CreateTimer(GetWarmUpTime); //Sorry. I really don't understand CreateTimer(). 
    } */

    //create a timer that several seconds later will carry out the callback, parameter 1 is the second , callback method for 2 , Refer to official documentation for other details
    
CreateTimer(getWarmUpTime*1.0,WarmupTimeOver);
     
    
/*if(GetWarmUpTime == 0) 
    { 
        for(new i = 1; i <= MaxClients; i++) 
        { 
            if (IsClientInGame(i) && IsPlayerAlive(i)) 
            { 
                SetEntityMoveType(i, MOVETYPE_WALK);  
            } 
        } 
         
        PrintToChatAll(client, "Game is going to start!"); 
    }  */
}

//the callback method for CreateTimer
public Action:WarmupTimeOver(Handle:timer)
{
    for(new 
1<= MaxClientsi++) 
    { 
        if (
IsClientInGame(i) && IsPlayerAlive(i)) 
        { 
            
SetEntityMoveType(iMOVETYPE_WALK);  
        } 
    } 

    
PrintToChatAll("Game is going to start!"); 

Hei , though I fix some code , I'm not sure it can work well.
I just help fix code that some methods on using , I never wrote plugin for csgo ,just for l4d2 and with my now knowledge.
so hope my fix can work or give you little help.
Sorry for my poor English.
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