View Single Post
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 01-25-2019 , 15:47   Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
Reply With Quote #465

Quote:
Originally Posted by Nokreb View Post
So my parameters are:
"Run Speed" "1.1"
and for flash ability:
"Ability Enabled" "1"
"Ability Message" "1"
"Flash Chance" "5.0" (low chance, so he gets to run with normal speed sometimes)
"Flash Duration" "5.0" (tried different stuff there)
"Flash Speed" "3.0"

What happens, he starts with normal speed, message "ability used" pops out, tank noticeable accelerates, message about deactivation comes down, tank is still on steroids (even on 1.5 duration)
Based on observations from numerous tests, there's always a delay between speed changes. The delay has no definite value. I don't know a way around it.
__________________
Psyk0tik is offline