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[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)
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Psyk0tik
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Join Date: May 2012
Location: Homeless
01-25-2019 , 15:47 Re: [L4D & L4D2] Super Tanks++ (v8.55, 1-15-2019) [Human/AI Tanks Supported]
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Originally Posted by
Nokreb
So my parameters are:
"Run Speed" "1.1"
and for flash ability:
"Ability Enabled" "1"
"Ability Message" "1"
"Flash Chance" "5.0" (low chance, so he gets to run with normal speed sometimes)
"Flash Duration" "5.0" (tried different stuff there)
"Flash Speed" "3.0"
What happens, he starts with normal speed, message "ability used" pops out, tank noticeable accelerates, message about deactivation comes down, tank is still on steroids (even on 1.5 duration)
Based on observations from numerous tests, there's always a delay between speed changes. The delay has no definite value. I don't know a way around it.
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