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[L4D2] Improved and Perfected SurvivorAI Autotrigger
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Xanaguy
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Join Date: Jan 2017
01-21-2019 , 13:16 Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger
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I didn't want to make a second thread in the Plugin/Gameplay Ideas and Requests plugin to avoid the appearance of spamming.
Does anyone know how the following can also include addon campaigns/maps?
" decl String:mapname[256];
GetCurrentMap(mapname, sizeof(mapname));"
Thanks for any advice/help provided. I plan on supporting addon campaigns, but I have this issue preventing me from doing so.
Xanaguy
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