Quote:
Originally Posted by AtomicStryker
Don't expect consistency. The implementations of weapons, SI direct and indirect abilities, the new L4D2 melee weapons, and environmental damage are all different. I suspect most was haphazardly tacked on or hacked into the source engine.
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Or maybe I'm just a goofer.
1. I used just "smoker" instead of "weapon_smoker_claw", same with hunter. It works with the second variation.
2. I forgot to add "rifle" to the AK47 entity name (was "weapon_ak47" instead of "weapon_rifle_ak47").
So nope, everything works on your side! Just me not paying enough attention.
It's a shame with prop_physics though. I wish it only affected tank's hittables.
Also, thank you a lot for your plugins.