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KoMiKoZa
Senior Member
Join Date: Dec 2017
Location: Thy old times.
Old 12-22-2018 , 14:14   Re: [L4D2] Damage Mod (SDKHooks Ed.)
Reply With Quote #146

Quote:
Originally Posted by AtomicStryker View Post
Don't expect consistency. The implementations of weapons, SI direct and indirect abilities, the new L4D2 melee weapons, and environmental damage are all different. I suspect most was haphazardly tacked on or hacked into the source engine.
Or maybe I'm just a goofer.

1. I used just "smoker" instead of "weapon_smoker_claw", same with hunter. It works with the second variation.

2. I forgot to add "rifle" to the AK47 entity name (was "weapon_ak47" instead of "weapon_rifle_ak47").

So nope, everything works on your side! Just me not paying enough attention.

It's a shame with prop_physics though. I wish it only affected tank's hittables.

Also, thank you a lot for your plugins.
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