Thread: [FF2] M7's Bosses
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M76030
Senior Member
Join Date: Mar 2014
Location: Demoknighting in Neptunia
Old 08-29-2018 , 16:45   Re: M7's Bosses [Fixed Subplugin]
Reply With Quote #175

Hello everyone!

While i'm still busy with updating all my public bosses for a total final update (which is like the 4-5 time i said it, lol)
I updated my Subplugin, as i noticed that it suddenly just stopped working.

While i was working on it, i also updated some abilities in it, such as special_multimelee (now a variation of Sarysa's "rage_random_weapon" ability) among others.
New abilites has also been added, such as:
~special_stun
~special_ragetheme
~special_lifelose_theme
~special_lastman_theme
~lifelose_transformation
~rage_revive_bosses
~rage_heal_bosses

More information about those abilities are available on the first post in this thread.
(Note, i renamed the plugin from M7_abilities to m7_abilities_extended)

Have fun!
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Last edited by M76030; 08-29-2018 at 16:46.
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