Thread: [Solved] [L4D2] Witch headshot
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eyal282
Veteran Member
Join Date: Aug 2011
Old 06-20-2018 , 05:15   Re: [L4D2] Witch headshot
Reply With Quote #7

Just change EventHookMode_Pre to EventHookMode_Post or use SDKHooks_TakeDamageAlive

About your last question fire event is creating an event, SetEventInt can either set the int of a new event ( what you think can be done ) or edit the int of an existing event ( what he wants you to do, also you're inside an event's callback after all... )
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Last edited by eyal282; 06-20-2018 at 05:16.
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