Quote:
Originally Posted by Noodl
The flamethrowers I give to players using TF2Items_GiveWeapon() have zero frontal range, you sort of need to angle yourself and touch a player to count as hitting them.
I'm using TF2IDB with newly generated sqlite, so dunno what's causing that.
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Try changing line 1878 in the source code
Code:
From: new flags = OVERRIDE_CLASSNAME | OVERRIDE_ITEM_DEF | OVERRIDE_ITEM_LEVEL | OVERRIDE_ITEM_QUALITY | OVERRIDE_ATTRIBUTES;
To: new flags = OVERRIDE_CLASSNAME | OVERRIDE_ITEM_DEF | OVERRIDE_ITEM_LEVEL | OVERRIDE_ITEM_QUALITY | PRESERVE_ATTRIBUTES;
Once I did that things like Flame Throwers, Dragon Fury, and Thermal Thruster started working.