Quote:
Originally Posted by Mitchell
The way I see it is that a database to hold less than 100 inputs per setup map is a waste of a connection to a MySQL db. Especially when having them as a keyvalue that only loads when the map start, even if it was considered slow, i'm sure it would be faster than a player connecting to the new map. Having them as keyvalues also helps when sharing a map config, instead of posting a sql query for a map.
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Well in the Murder case, the props will respawn every x seconds with different sets. There would be at least a hundred props per map (6 sets). I'll probably push key values for the next version.
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