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joyist
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Join Date: Apr 2018
Old 04-17-2018 , 16:40   L4D2 auto change Maps
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The third time I spoke in the community, I'm sorry, my ability is limited, my English is very poor
This is an L4D2 auto-commutation plugin that reads the data/R_AC_MAPS.txt map list, informs the player in the final chapter of the campaign, and replaces the new map 5 seconds before the end of the campaign. I decompiled the extracted source. The code can't be compiled again. It helps to consult the professional. If something goes wrong, please fix it.:培根!:

R_AC_MAPS.7z is the complete plug-in

R_AC_MAPS.txt into the addons\sourcemod\data directory

The English translation of .sp has been added. May help you understand the working mechanism of this plugin
Attached Files
File Type: sp Get Plugin or Get Source (R_AC_MAPS.sp - 800 views - 9.5 KB)
File Type: 7z R_AC_MAPS.7z (9.5 KB, 1389 views)
File Type: txt R_AC_MAPS.txt (1.3 KB, 1214 views)
File Type: sp Get Plugin or Get Source (R_AC_MAPS_en.sp - 961 views - 9.7 KB)

Last edited by joyist; 04-18-2018 at 02:28. Reason: The English translation of .sp has been added.
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