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DarkDeviL
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Join Date: Apr 2012
Old 03-19-2018 , 14:10   Re: [Paid-REQ] A-Only until 5 CT (for CSS)
Reply With Quote #8

Quote:
Originally Posted by coolzie View Post
1. Bots just run around in circles inside B since they can't plant.
  • Option 1: if possible make bots go A-Only
  • Option 2: have the plugin ignore bots, allowing them to plant B so they don't slow down the game
  • Option 3: simply disable plugin while bots are playing
Option 3 would most likely, according to my testings, be the best "safest" one of them, if you want bots to plant properly.

Option 4: If there are bots and humans, and the bots receive the C4, strip it away and give it to one of the "human" players instead, could be an option. Preventing the bots from holding the C4, that way, they will most likely not run around in circles. They have also been doing that during my testings.

If T only consists of bots, plugin could however simply be disabled.

Other of my tests indicate that I could still plant it in some areas of the bomb sites (e.g. on crates, and so), so the safest way is to disable the bomb site completely, which would confuse the bots and make them run around in circles (at least: if they have the bomb, I doubt they will if they don't have it).


Quote:
Originally Posted by coolzie View Post
2. Ts can plant B immediately after the round ends (they don't win the round, but they get GameMe points).
I would be kind enough to call this a bug in GameMe:

GameMe uses "logaddress_add" to add a logging address, so that it can follow the game, just like most other stats things:

Once you have killed all opponents or so, at least with CS:S, that logging will do for example:

Code:
L 03/19/2018 - 16:51:02: "DarkDeviL<3><[U:1:1532443]><TERRORIST>" killed "Nick<5><BOT><CT>" with "g3sg1"
L 03/19/2018 - 16:51:02: "Nick<5><BOT><CT>" triggered "weaponstats" (weapon "usp") (shots "5") (hits "0") (kills "0") (headshots "0") (tks "0") (damage "0") (deaths "0")
L 03/19/2018 - 16:51:02: "Nick<5><BOT><CT>" triggered "weaponstats2" (weapon "usp") (head "0") (chest "0") (stomach "0") (leftarm "0") (rightarm "0") (leftleg "0") (rightleg "0")
L 03/19/2018 - 16:51:02: Team "TERRORIST" triggered "Terrorists_Win" (CT "4") (T "2")
L 03/19/2018 - 16:51:02: Team "CT" scored "4" with "1" players
L 03/19/2018 - 16:51:02: Team "TERRORIST" scored "2" with "1" players
L 03/19/2018 - 16:51:02: World triggered "Round_End"
L 03/19/2018 - 16:51:02: "DarkDeviL<3><STEAM_0:1:766221><TERRORIST>" triggered "weaponstats" (weapon "g3sg1") (shots "6") (hits "2") (kills "1") (headshots "0") (tks "0") (damage "124") (deaths "0")
L 03/19/2018 - 16:51:02: "DarkDeviL<3><STEAM_0:1:766221><TERRORIST>" triggered "weaponstats2" (weapon "g3sg1") (head "0") (chest "0") (stomach "0") (leftarm "2") (rightarm "0") (leftleg "0") (rightleg "0")
L 03/19/2018 - 16:51:02: "DarkDeviL<3><STEAM_0:1:766221><TERRORIST>" triggered "round_mvp"
L 03/19/2018 - 16:51:07: "DarkDeviL<3><[U:1:1532443]><TERRORIST>" triggered "Planted_The_Bomb"
L 03/19/2018 - 16:51:07: "DarkDeviL<3><[U:1:1532443]><TERRORIST>" triggered "Got_The_Bomb"
L 03/19/2018 - 16:51:07: World triggered "Round_Start"
GameMe should simply disable all point earnings (as well as the opposite); e.g. deactivate everything once it receives "Round_End", and then activate things again on Round_Start. That way would be the most sane option in my opinion, and even if you kill people after the Round_End (e.g. bomb wasn't planted within time), those kills wouldn't count as well.

Those kind of kills would still count on your server, unless you are getting things fixed with GameMe.


However, disabling with Option 4 mentioned above should fix this issue on your end too.


Quote:
Originally Posted by coolzie View Post
3. B closed message spams every 15 seconds rather than just at the beginning of the round and after attempting to plant B.
It could eventually be printed on the player's spawn, e.g. as a very "intrusive" Menu message, or so, a message that is pretty obvious, and then no more.

If the bomb site are disabled, it will simply print "C4 must be planted on a bomb site", as you most likely have already seen with the other plugin mentioned.


Quote:
Originally Posted by coolzie View Post
4. The player simply cannot plant B
  • I think a minor punishment like dropping the bomb or a zero dmg slap would be more clear to the violator.
It might be, if the are an option to try to plant.

Option 4 and the "C4 must be planted on a bomb site" does however eliminate the need for this?
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