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How to debug plugins most easily?
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Dragokas
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Join Date: Nov 2017
Location: Ukraine on fire
02-18-2018 , 14:09 How to debug plugins most easily?
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Hi,
so, you faced with a bug, next you fixed it and would like to test plugin again.
-> compile -> replace on server...
What is a fastest way to check everything okay?
1) E.g., are there a command to force reloading all plugins without server full restart?
2) How do you place "assert-s". Are you placing something like "PrintChatAll" at some key places in plugin code to see in-game that every variable works fine? What is a most convenient way?
3) Is there special IDE for SourcePawn?
Another tips...
P.S. I worked on L4d1 plugins 2 years ago. Just trying to refresh memories and improve knowledges.
Thanks,
Alex.
Last edited by Dragokas; 02-18-2018 at
14:12
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