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Xalus
Veteran Member
Join Date: Dec 2009
Location: Belgium
Old 01-31-2018 , 08:31   Re: Forcing run forward (+forward)
Reply With Quote #3

Thanks for your respond,
but after doing some tests..
Player just keeps standing still.

Code:
register_forward(FM_CmdStart, "fwd_CmdStart")

public fwd_CmdStart(client, uc_handle, seed)
{
	if(is_user_alive(client))
	//&& !g_boolSlither)
	{
		new bitButton
		bitButton = get_uc(uc_handle,UC_Buttons)

		if( !(bitButton & IN_FORWARD) )
		{
			set_uc(uc_handle, UC_Buttons, (bitButton | IN_FORWARD))
			//return FMRES_HANDLED
		}
	}
	//return FMRES_IGNORED
}
__________________
Retired.

Last edited by Xalus; 01-31-2018 at 08:32.
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