Thanks for your respond,
but after doing some tests..
Player just keeps standing still.
Code:
register_forward(FM_CmdStart, "fwd_CmdStart")
public fwd_CmdStart(client, uc_handle, seed)
{
if(is_user_alive(client))
//&& !g_boolSlither)
{
new bitButton
bitButton = get_uc(uc_handle,UC_Buttons)
if( !(bitButton & IN_FORWARD) )
{
set_uc(uc_handle, UC_Buttons, (bitButton | IN_FORWARD))
//return FMRES_HANDLED
}
}
//return FMRES_IGNORED
}
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