Quote:
Originally Posted by gubka
1. Props are solid, but i wont change size of models anyway
2. I think mod have enough gamemodes, better to add addons like new extraitems
3. Decoy grenade is better because it not blind players on the explosion and i dont need to block exp event
4. Yes it is possible, Create solid prop_physics_override in flont of player with model and health
5. Update will be soon, i add some new human classes (female probably) also add hurt, death sounds for female and male humanclasses (CSO2), Also remove radar and crosshair for zombies, human just will see all zombie on radar. Optimise some default extraitems
6. Hope somebody will help me to port zombie infection effects from CSO2
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Props are solid, but you can't jump on them. How to do that ?