As Hamlet said, you can't do this properly
There are two hacky ways to replace a weapon's firing sound, but both of them are not reliable..
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Another way is using custom weapons models over original
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You cannot replace or overlap firing sounds using a custom model, there are sound events only for draw and reload, believe me, i tried, and i know my stuff when it comes to half life models..
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Search, I've one post with an example.
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Both methods that we posted are not reliable on public servers
Mine will still play a part of the original sound on players with higher ping, and will also miss some calls on automatic weapons that have high fire rate
Yours will results in sloppier shooting on players with higher ping, and will also use too many server resources ( CPU / NET ) which will increase the ping on the server
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