// Disable round end by game scenario// 0 - disabled (default behaviour)// 1 - enabled (never end round)//// Flags for fine grained control (choose as many as needed)// a - block round time round end check// b - block needed players round end check// c - block VIP assassination/success round end check// d - block prison escape round end check// e - block bomb round end check// f - block team extermination round end check// g - block hostage rescue round end check//// Example setting: "ae" - blocks round time and bomb round end checks// Default value: "0"mp_round_infinite 1