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CS:GO and moving forward (Plugin developer input)
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micapat
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Join Date: Feb 2010
Location: Nyuu, nyuu (France).
08-30-2017 , 10:51 Re: CS:GO and moving forward (Plugin developer input)
#
2
Hello,
What are your thoughts about a split between CS:S and CS:GO?
==> Common stuff stay in
#include <cstrike>
, while the differences go in
#include <css>
/
#include <csgo>
.
-)
It will break some CS plugins (New includes to add, new weapon/item enumerations to use...). These plugins will certainly become CS:S / CS:GO only.
+)
You will be able to do whatever you want in the future (=> Remove completely WeaponID for CS:GO ; Create specific natives for CS:S / CS:GO...).
Valve will certainly continue to update CS:GO and add/modify/remove stuff. Issues like you explained above could happen more and more...
------
About adding new natives, could you please provide the vtable of the classes CCSWeaponData / CEconItem (
Remark:
these natives will certainly be CS:GO only, right?)
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Last edited by micapat; 08-30-2017 at
16:24
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